Saturday, April 3, 2010

More Shaders & Spirals

Finally I'm getting somewhere. I improved the checkers shader yesterday, so that I could do a few more things with it. The squares were originally individual faces on a rendertarget, but now it's all done using a blend texture:



And this is how it looks in action (an earlier iteration):



This way I can re-use the shader with other blend textures, and also produce slightly different effects:



I also wrote a spiral shader, which takes a tagged mesh and restructures it to the parameters of a spiral. Here is an action shot:

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